


The Final Battle consists of each of the other 3 ritual race factions’ primary Legendary Lords (Tyrion, Malekith, Mazdamundi, I think Queek for the Skaven but not certain) attacking you in waves to try and stop you from winning (thankfully they don’t all attack you at once, the next army enters the battle as soon as you defeat the previous enemy). Quick Very Important Note! You need to be ready with your Faction Leader (the Legendary Lord you started the campaign with) and a Top Tier army ready to go or at least able to be recruited immediately (you do not want your leader in a wounded state), because if you are not ready and do not fight the battle within the limit, then you have to repeat the Final Ritual, which takes 20 turns and spawns multiple doomstacks TWICE during those 20 turns!!! If you complete the Final Ritual, you will have Five (5) turns to start the Final Battle, where you will be the Defender. To win the Vortex campaign, you must win the “Final Battle”. The other DLC factions like Alarielle, Alith Anar, Tehenhuan, Gor-Rok, Tik’taq’to, Hellebron, Lokhir Fellhart, Tretch Craventail and Ikit Claw are normal Great Vortex Race factions. Tomb Kings, Vampire Coast, Snikch, Malus Darkblade, Nakai the Wanderer, The Huntsmarshal Markus Wulfhart and Repanse de Lyonese have their own victory objectives on the Vortex map. Note that some Races and Factions do not participate in the Race for the Vortex even when playing on the Vortex map. Enjoy this guide on how to prepare for the Vortex rituals and the Final Battle. I regret not making this guide sooner, but I shall rectify that now. But why must thousands of players suffer such thousands of hours of wasted time due to reloading even just a 5 turn previous save file, when those with experience have the knowledge to prevent that. Obviously if you do not know how the campaign works it would be prudent to play a Normal to Very Hard (NOT Legendary) difficulty campaign and save every turn so you can learn the campaign and reload previous saves if you realize you screwed up. At least with the Chaos Invasion in Warhammer 1 and Mortal Empires, Chaos spawns in a specific area and then moves toward your territory, like the Huns in Attila. There is also the unpleasant stress of seeing 6 enemy army doomstacks spawn in your own territory that nothing prepares you for. That happened in my first Vortex campaign with Kroq-Gar, I realized I was not ready (I didn’t have Kroq-Gar ready with a doomstack) and had to reload a save to better prepare. Others post about how they were not ready for the final victory condition event and lost or had to load a far previous save file to prepare better.

I have seen a large number of Reddit and other forum posters say they hate the Vortex campaign or they simply never play it because there is Mortal Empires. Guide to Eye of the Vortex Campaign Reason for Guide The Ritual Process and Intervention Armies.
